KnightMare Dungeon — First "finished" game, made for a school project.
Built in Unity 6. I handled the entire 3D pipeline myself, using Mixamo for rigging and animation due to time constraints.
KnightMare Dungeon is a puzzle game where you're trapped in a dungeon and must escape enemies by solving every puzzle to progress. It contains 3 levels.
The goal of this project wasn't a polished final product, but experiencing real development conditions — learning the importance of communication, organization, and preproduction. It has its share of bugs, but I learned a huge amount throughout the process.
GitHub: https://github.com/Cyte99/Atelier-Cr-atif/tree/main/Atelier
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