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KnightMare Dungeon

KnightMare Dungeon — First "finished" game, made for a school project.

Built in Unity 6. I handled the entire 3D pipeline myself, using Mixamo for rigging and animation due to time constraints.

KnightMare Dungeon is a puzzle game where you're trapped in a dungeon and must escape enemies by solving every puzzle to progress. It contains 3 levels.

The goal of this project wasn't a polished final product, but experiencing real development conditions — learning the importance of communication, organization, and preproduction. It has its share of bugs, but I learned a huge amount throughout the process.

GitHub: https://github.com/Cyte99/Atelier-Cr-atif/tree/main/Atelier

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Main Menu

Main Menu

Starting Room

Starting Room

Level 1

Level 1

Puzzles indications are written on books

Puzzles indications are written on books

Level 2

Level 2

Pause Menu

Pause Menu

Level 2

Level 2

Death Screen

Death Screen

Level 2

Level 2

Level 3

Level 3

Level 3

Level 3

Level 1 viewport

Level 1 viewport

Level 2 viewport

Level 2 viewport

Level 3 viewport

Level 3 viewport